Story writing at an all-time low, the main antagonist is boring

Story writing at an all-time low, the main antagonist is boring

 

Story writing at an all-time low, the main antagonist is boring, there are around 20 active currencies to keep track of the content, which is basic and WOW TBC Classic Gold mostly boring daily news, PVP is the only paid boost available now and every high-end achievement can be purchased with WoW tokens, too. it's a disjointed, empty world.

The process of determining the best location to spend that one talent point and the new spells I could buy was a big deal. I remember coming back a later expansion and seeing that the one agency I'd left with regard to my character's growth was the place to put one talent each... 10? 15? Levels. Each level was learned slowly and there was no rush to master the skills. Sadness. I'm not sure about you, but for me.

I can't argue with their reasoning for trying to change the tree of talent (too common many people just browsed for a building using that build and it was a matter of abilities like 1% increase damage to targets aren't "exciting") but then they simply made them more flexible with choices which... ended as being boring and/or required to have the spec not feel awful and feel even more restrictive.

Too diluted even for a noob. It was apparent to cheap WOW Classic TBC Gold them that they were trying to reach more novice players. As a player who isn't a professional, I can tell you that they did not succeed by dumbing down one of the greatest gameplay mechanics.


Megaomgchen

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